Prologue | Black Mirror Walkthrough Black Mirror Walkthrough

You start the amusement as John, David's dad. Begin advancing (PC controls: W,S,A,D + mouse) and gone through an arrangement of stairs and a stony passage, at that point communicate when provoked (press the catches or pick the required number on the console). Take after the way ahead and utilize one of two ways driving through the stones. At last, swing ideal to the stairs and keep following the way between the slopes. Touch the apparition of a lady (an appropriate activity will show up on your interface). Push ahead to the stone circle and remain in its center.
Get a thing found beside the level stone in the focal point of the ring (in all likelihood an unpleasant stone that will harm John on contact). At the point when the man has played out the custom, get the light (move sideways a bit with a specific end goal to enact the alternative on your interface).

You are currently left with David who is on course to the château. Get the letter which is on the little coffer and take a gander at it when amplified (pivot the letter by holding the left mouse catch) to open three intuitive pieces - "key", "be careful", "group of snakes" on the principal page, and four ("my kid", "library", "discover the appropriate response", and an arrangement of two conditions known as "ramblings of a crazy person" on the opposite side of the paper. When you've perused the letter, open up the little coffer and get an unusual puppet. Take a gander at it from a nearby to locate a solitary intuitive piece.

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