We Need a Tool, The Hundred Hands of Chaos | Main Missions Walkthrough South Park: The Fractured But Whole Guide

Reward: the capacity to dispose of magma, access to U-Store-It (M1,21), and the way to Butters' carport.
Once more come back to the Coon's Lair. After a short discussion come back to your home, have supper, and rest. So as to go out, you have to gather 3 keys: the gold one is hanging underneath the stairs (as previously), the dark colored one is in the kitchen alongside the New Kid's dad, and the last one in the lounge room (cross the energized water utilizing the FartPause). Presently, open three entryway locks with the keys you have found and two dashes by tossing Snap N Pops at them. Next, take after your buddies...

Another stage includes battling four vagrants at SoDoSoPa. They can bargain real harm, so endeavor to stick to the other side of the field to abstain from being hit by every one of them amid one turn. Proceed with your trek...

After you get to U-Store-It, you need to get the veil lying on the ground to proceed. Take after Toolshed until the point when your street is hindered by an extensive holder - you can toss it over with Captain Diabetes' assistance. Next, utilize the TimeFart to reset the compartment.

After you achieve the following area you have to battle two extra influxes of adversaries. Spare your qualities in the main fight (consider having Human Kite in your group and utilizing his mending capacity - he can recuperate in excess of one character on the double, if they remain in a similar column). In the second fight, you will be encompassed by rivals. Fortunately, they don't utilize any flighty assaults.

Experience the carport way to one side. Inside, utilize the FartPause to pass the turret and turn it off utilizing the switch on the divider. At that point, move the box with explosive to the base right corner and fire it up with a sparkler. Proceed rightwards until the point that you achieve the last stockpiling compartment.

Focus on the measure on the base of the screen and stay away from consistent assaults.

Presently you need to confront the general. Spotlight on dispensing with him, as this is your exclusive goal. Attempt to keep your characters from each other - after a brief time the general will pour magma from the roof after the bar on the base of the screen turns out to be full. There is no utilization in moving the adversaries under the machine, as they are totally resistant to flame.

After the fight goes to the rooftop. Utilizing the fireworks, crush the wooden boards that help the pinnacle's columns. Expel magma from underneath the pinnacle and jump over it. At that point, fly onto the following building. Go down and proceed towards the magma. This isn't the end... vanquish the adversaries you experience on your way and go into the distribution centers with the barrels.

Whenever inside, explode the barrels from a protected separation endeavoring to hurt whatever number adversaries as would be prudent and causing chain responses (each barrel detonates similarly, harming units remaining on a "+"- estimated lattice).

You can utilize Call Girl for that. To the extent the second fight in the capacity compartment is concerned, the adversaries have turrets. They are unbiased, so you don't need to decimate them. It is smarter to move your group rightwards - inevitably, adversary fortifications will show up on the left, and they will be helpless against the turrets' fire.

Battling the last manager is somewhat unique in relation to the past fights. He assaults with rockets, which focus on your units in a single turn, are being let go in the following one. In addition, this supervisor tosses an explosive. The adversary has numerous wellbeing indicates and is safe every single negative impact, so consider utilizing assaults that arrangement most physical harm (it is additionally a smart thought to change your capacities previously the fight).

Amid the second stage, the supervisor recovers his wellbeing, and four surgeons arrive - kill them to begin with, at that point assault the primary adversary. In the third (and the last) stage, the supervisor can be pushed back and possesses just a single square at any given moment. In any case, he performs two assaults for each turn. For this fight, it is worth to have a Macaroni Picture in the stock, as it recuperates every one of your partners.

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