The Invitation, Chaos Gambit, The Samaritan Agenda | Main Missions Walkthrough

The Invitation

This is a short, yet mandatory mission. You get the welcome to Steed in the south-east piece of the guide, alongside Kenny's home. 

Keeping in mind the end goal to begin this mission, you have to go upstairs to the principal floor. Here, you need to battle the ninja, who will now regularly show up on the guide. This battle isn't troublesome (3 adversary waves, so spare your qualities), in any case, you have to keep an eye out for the adversaries wearing white headbands - they can summon a partner who is a general ninja rival. They can likewise do this amid fights all through the city. 

Chaos Gambit, The Samaritan Agenda
Come back to base. Together with your transitory partner - Butters - go to his home. You will be bolted inside his room... 

To escape this room you have to take the formula from the work area. At that point, center around getting every one of the fixings: 

  • In the correct corner, you can discover the activity figure cape, 
  • Hit the shook underneath the roof with a sparkler. After it falls on the bed, utilize the portable stairs to get the thwart from the rocket, 
  • At that point, move the stairs to take the hamster from the pen by the window. 
  • Specialty the thing from the formula. Next, do the accompanying: 
  • Toss a Snap N Pop at the case to one side of the window, 
  • Utilizing the Inspection mode, shoot the hamster at the opened box. 
After achieving the lounge room, you need to battle Butters' father. This is a very troublesome battle. Select the most portable colleagues, for example, Fastpass. At first, each character (aside from the New Kid) is grounded. Just the principle hero can unground alternate characters, so don't give him a chance to kick the bucket. The way to progress lies in managing harm from outside the establishing range (Call Girl can do only that). Coordinate hits performed by the adversary are not effective. Afterward, take a stab at keeping your group amidst the field to limit the risk of being grounded. 
Later on, take after Butters to the adversary base. Vital: starting now and into the foreseeable future, you increase new partners, be that as it may, you can't utilize the assistance of the Coon and Friends. In this mission, you just need to utilize the hamster to open the entryway prompting the base situated in the cellar (Token's home). 
Go to South Park Senior Center to finish the principal mission for the new group. Inside, after a short minigame, a fight will begin. You don't need to crush everybody - it is sufficient for one of your characters to achieve the white squares by the exit. After you finish this mission, come back to the Coon's Lair.

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