Skills in MU Legend

Utilizing aptitudes is the key part of the diversion - without them no character can bargain harm. Comprehension and figuring out how to utilize this workman is as vital as leveling and assembling things. In this part you will find out about kinds of aptitudes, what master abilities are and how to utilize runes to enhance abilities.

Types of skills

Each character in the diversion approaches 26 unique abilities. They are isolated into three gatherings: 

  • Weapon abilities - these aptitudes are identified with the sort of weapon utilized by the character. In this gathering there are six character aptitudes, three for each every weapon compose (shield and staff and two-gave club of the Dark Lord or a longbow and Whisperer's twofold breeze firearms). The character must have a particular weapon compose to utilize particular aptitudes. These are essential character aptitudes utilized for assault - each assault of this write recovers a particular number of PM ("mana"). 
  • Class abilities - in this classification there are aptitudes that can be utilized with any weapon. Here there is additionally the best assorted variety in how the aptitudes function - they can be utilized for harm managing, supporting partners and different characters or to briefly expand versatility. 
  • Master aptitudes - abilities identified with story missions. They can be learned on levels 25, 45 and 65. Expert skills

Expert skills


As it was said, master abilities can be learned on 25, 45 and 65 level. At the point when a character achieves the required level, you can go to Hall of Light in the Ohrdor city and talk with the ability educator in the inside. At that point just entire a straightforward undertaking by clearing one of the cells. Once the mission closes, you can choose one master expertise. 

There are six master abilities accessible per character. You can choose up to three (once you achieve the previously mentioned levels). The decision ought to be insightful - in the event that you need to change a specialist expertise, you should backpedal to the ability instructor, select the aptitude you need to unlearn and pay an incredible number of Zen. At that point you will have the capacity to choose an ability once more. 

Skill runes

Utilizing any ability (counting master aptitudes) for a considerable length of time (utilizing those enough circumstances) will empower the character to achieve authority. All things considered you can allocate ability runes. Ability runes empower you to somewhat adjust how the expertise functions - the cooling time can be decreased, the harm can be expanded, the basic hit chance can be expanded. 

Every aptitude can have up to three runs. The free spaces and the advance in achieving the dominance can be kept an eye on the expertise screen (it can be opened with "K" key). Advancement of a few aptitudes, similar to weapon abilities, takes substantially more time and requires more "employments".

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