Prologue | Main Missions Walkthrough South Park: The Fractured But Whole Guide

After beginning the amusement, you can pick shades of your character's outfit and in addition their hair - the ensemble isn't imperative, you will transform it later. You likewise select a trouble level which relates to your character's skin shading (a darker shading implies that the diversion will be more troublesome). It doesn't influence battle, chiefly assembling things and cash.

First steps


The diversion begins in a latrine. Comparative toilets are found in relatively every house in the amusement in a similar piece of them (toward the finish of a hall on a first floor). Every last one of them is a small scale amusement amid which you should squeeze catches that are shown on the screen. They are associated with the Titles. 

You can get things that can be valuable in battles, making, are identified with the plot. They are normally found in drawers and cupboards with brilliant handles however once in a while you can get them from pulverized items, (for example, letter boxes on boulevards). Other than the structures, numerous things are taken cover behind different protests, for example, shrubs - devastate them with a specific end goal to have the capacity to achieve these things. 

Combat


Go outside and head right. Hit the foe that stands on your way. On the off chance that you were the individual that started a battle then you will have the capacity to begin first. In preamble, you are driven by an instructional exercise however in the later parts of the diversion utilizing your characters' capacities is a key to progress. 

Do as the NPCs say and enter the carport. There, you should crush two cardboard boxes and move the blue stepping stool to get on a housetop. Make sure to press the activity catch (X/A) when you are sliding down the housetop (else, you will kick the bucket). 

Watch the cut-scenes, go into the house and go on the upper floor. The principal room close to the stairs has a place with Cartman. Approach the light close to the bed, hit it and get a diary that was underneath it. Experience the whole diary. Toward its finish you can discover a secret key: 307. Go to the storm cellar and talk with the Coon (Cartman). He arranges you to present to him a thing that is in the cardboard box close to one side divider - starting now and into the foreseeable future you can utilize Inspection Mode (L2/LT) to discover things that you can get or collaborate with. 

Selecting a class


Presently, you need to settle on an essential decision - you should pick a class for your character. Select one out of the three that are as of now accessible. Every single one of them offers distinctive capacities that are utilized as a part of battle. You can, anytime of the diversion, backpedal to Coon's storm cellar and cooperate with the seat close to the table to choose another class (with no negative results). After that you should finish an instructional exercise battle in which you take in your new moves. This implies you can test all classes previously settling on a last decision. 

The decision of a class isn't restricting - you can transform it the same number of times as you need. New classes are opened in the wake of finishing a couple of story journeys. You will likewise get a choice to consolidate two classes.

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