Food | Game Mechanics
Acquiring nourishment is one of the fundamental essentials for the survival of your family. It additionally makes it conceivable to possess encourage regions. So you need to watch out for the nourishment creation rate. You will be educated about the measure of nourishment delivered by a pointer at the highest point of the screen.
Sustenance creation begins consequently. Every pioneer will gather sustenance and convey it to the closest storage facility. The state of this activity is that the pilgrim is situated in the territory where the Food Silos or Food Production Sites are found, for example, the Hunter's Hut or the Field. Along these lines, on the off chance that you have a vacant pilgrim, move him to the region where such building is found.
Be that as it may, this technique for acquiring sustenance is fairly wasteful, so it merits putting resources into different strategies for getting nourishment. This expects you to discover a territory where you can construct sustenance structures. It is named Deers, Fertile Land, and Fish. In these structures, you can procure two or even three workers (after redesign). This will build the measure of sustenance created.
Nourishment generation doesn't stay on a steady level. It relies upon arbitrary occasions and period of the year. Sustenance creation is declining in winter. It can even take negative esteems. Be that as it may, it is worth to recall that nourishment stocks shouldn't be too low. Else, you may lose all your sustenance supplies and cause hunger.
The quantity of sustenance units that your faction can store is entirely restricted. At first, it is 500 units. Nonetheless, you can expand the measure of your nourishment supplies. To do this, you should assemble another Food Silos. They will enable you to expand the measure of put away nourishment. Every Silo expands the sustenance stockpiling limit by 300 units. Also, it expands the sustenance generation effectiveness by 10%.
Sustenance creation begins consequently. Every pioneer will gather sustenance and convey it to the closest storage facility. The state of this activity is that the pilgrim is situated in the territory where the Food Silos or Food Production Sites are found, for example, the Hunter's Hut or the Field. Along these lines, on the off chance that you have a vacant pilgrim, move him to the region where such building is found.
Be that as it may, this technique for acquiring sustenance is fairly wasteful, so it merits putting resources into different strategies for getting nourishment. This expects you to discover a territory where you can construct sustenance structures. It is named Deers, Fertile Land, and Fish. In these structures, you can procure two or even three workers (after redesign). This will build the measure of sustenance created.
Nourishment generation doesn't stay on a steady level. It relies upon arbitrary occasions and period of the year. Sustenance creation is declining in winter. It can even take negative esteems. Be that as it may, it is worth to recall that nourishment stocks shouldn't be too low. Else, you may lose all your sustenance supplies and cause hunger.
The quantity of sustenance units that your faction can store is entirely restricted. At first, it is 500 units. Nonetheless, you can expand the measure of your nourishment supplies. To do this, you should assemble another Food Silos. They will enable you to expand the measure of put away nourishment. Every Silo expands the sustenance stockpiling limit by 300 units. Also, it expands the sustenance generation effectiveness by 10%.
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