Find Andrew

Having ended up in the immense lobby under the manor, you'll rapidly discover that the floor just seems, by all accounts, to be strong, and you have to tread painstakingly. As Leah stops David, gradually move to one side (I wouldn't hear her out proposal to make a stride back, in light of the fact that the diversion's controls misbehave at that segment and the character will step forward rather in the event that you do as she lets you know). At the point when David loses adjust, endeavor to keep the gleaming point inside the hover until the point that its diagram is loaded with white. On the off chance that you neglect to do it, the character will pass on. The circumstance will rehash each time you stray from the right way.

Proceed, keeping to one side along the sections. When you gradually achieve the point where the light sparkles on the correct side of the floor, influence a 90 degrees to swing to one side (without going past the segments), at that point another 90 degrees turn, this opportunity to one side, and gradually push forward.

By then, a phantom of Johnny will show up and coax David. Envision a straight line driving from David's situation to John and tail it, gradually, as you may at present kick the bucket, moving towards the kid (to one side).

At that point, the kid will show up to some degree further (by and by between the segments), so go to him, gradually, endeavoring to keep to a straight line (utilize the squares on the floor to picture it).

At last, Johnny will show up on the right, by and by inciting you to approach him, so take another straight line to his position.

In the end, you'll wind up in a place where there's a vast stone entryway cut in shake. You may have a go at pushing it open, yet it will take more than that. Set out toward one of the sections obvious underneath the winding stairs. I'd propose beginning with the one on the left.

You'll wind up in a passage, in which one of the dividers turns into the floor. Investigate the round, material secured table on the "divider" to one side. Notice that its appearance in the mirror (unmistakable before you) demonstrates a doll remaining on it. Leave the passage and return the hallway to one side. Presently the roof will turn into the floor, and the table will be situated above and to one side.

Leave the hallway and reemerge it for a moment time. This time, the divider with the table (on the right) will turn into the floor. Approach it and gather the puppet, which may not be there actually, but rather David's appearance in the mirror will have the capacity to get it. Once the character approaches the mirror, click rapidly the left mouse catch until the point when the layout of the circle is loaded with white to take the doll from the character's appearance.

David will naturally convey the puppet to the stone door and put it on the remain to one side. Notice the runes cut over the entryway - similar runes can be found on the tablet that you have in your stock (just without the first and the last rune).

Presently, set out toward the section to one side. You'll end up in a live with a few entryways - your assignment is to achieve the room in which Johnny sits tight for David. The perplex is arbitrarily created, so you'll just need to look for the correct entryway yourself, however it shouldn't take you long to achieve a stay with a little, round, fabric secured table and a flame. Furthermore, it's the candleholder with a consuming light that you require - after David lifts it up, he'll begin seeing runes on the dividers.

The request of the runes is the same as over the stone entryway and on the tablet (with the exception of the first and the last one). Not that it has any enormous significance for this situation, in light of the fact that on most entryway there will be just a solitary rune, and your activity is to just go past it.

Simply after you go into the stay with the runes laguz (grass shearer) and algiz (tree) you should take after the right request delineated on the tablet or the stone entryway, which implies: first experience the entryway with the sickle rune, at that point through the entryway on the right, with the tree rune.

Presently, you'll have returned to the stay with the table, on which you'll discover another doll. Take it.

David will take it, and place it on the stand right of the stone entryway. He will have the capacity to pass. When you are past the entryway, converse with Andrew. Amid the discussion and after it, you'll encounter an entire arrangement of clicking occasions that will by and by expect you to fill the framework of a circle.

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