Combat in MU Legend
Battle is the key workman in MU Legend - in this diversion there are no serene arrangements. Each mission or contract is identified with murdering a particular number of adversaries or crushing a manager.
About combat in MU Legend
Battle begins when the player's character experiences an adversary or when he or she is hit by a foe. This action is identified with a few confinements:
- A character in "battle mode" won't have the capacity to sit on a mount. With a specific end goal to do it, the character must maintain a strategic distance from adversary assaults for around 10 seconds (and not assault the foe). After that time it is conceivable to sit on a mount.
- Town entrance stone can't be utilized - the standard is same as with the mount.
- The present procedure (like association with protest amid a journey) will be scratched off and the character will get harm.
You ought to likewise recall that a character that is on a mount won't be gotten off when assaulted - you can unreservedly gone through a gathering of foes with no hazard.
Using skills and PM management
Assaulting is exceptionally basic - you should point an objective and afterward hit it with one of the accessible abilities. There are couple of vital things identified with aptitudes:
- Most abilities utilize PM, the likeness mana/vitality. Each character has a particular most extreme number of this vitality that recovers naturally. When you exhaust it, the character won't have the capacity to utilize aptitudes until the point that the PM recovers.
- Weapon aptitudes (as a matter of course accessible under the left mouse catch) are utilized for managing harm and recovering PM. Each assault of this write will recover a particular number of PM in the event that it hits the foe. Utilizing this ability effectively is imperative.
- Most aptitudes have a particular cooling time. You should hold up this time until the point when you can utilize that weapon once more. All in all, the more grounded the expertise, the more you should pause. The time can be abbreviated with an exceptional trait accessible in things and Soul Box.
- Weapon abilities don't have cooling time. How oftentimes you can utilize them relies upon the assault speed of the character - it can be kept an eye on character tab (opened with "C" key).
Death penalty
The punishment for biting the dust isn't extremely rebuffing - you don't lose encounter focuses, things or gold. When you kick the bucket, your things are harmed - with every demise the things lose 10% of their strength. After a couple of passings in succession half of your things may wind up pointless and require repairing.
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