Combat Elex Guide
Battle is a standout amongst the most essential components of this amusement and you should take an interest in them frequently. Due to the impossible to miss universe, Elex offers different battle alternatives – you can browse swords, bows, spells, projectiles, consistent weapons or those that shoot plasma. The alternatives are ample and every single one of them has advantages and disadvantages. You can choose to utilize just a single kind of weapons however blending a couple of them is likewise successful.
A few general tips
A few general tips
You are not by any means the only individual that can be assaulted by adversaries – they can likewise battle with each other. Once in a while, you can utilize this further bolstering your good fortune and, e.g. bait an outlaw to a gathering of beasts. With somewhat of a good fortune, foes can murder each other and you will just need to complete those that survived. Another smart thought is to draw your foes to agreeable NPCs, e.g. to protects. They ought to have the capacity to manage a monster. In any case, you should recollect that utilizing this technique won't give you encounter focuses.
Barrels with oil can be found in a few spots. Hitting them causes a prompt blast that arrangements a considerable measure of harm. You can utilize this further bolstering your good fortune and annihilate barrels from a separation by utilizing, e.g. a bow. This can debilitate your adversaries and, now and again, it can even execute them.
You can go over beasts with a skull beside their name. This implies this foe is difficult to beat at your present level. In the event that you see this symbol then you should move far from that beast as quick as possible.
Melee combat
Utilizing skirmish weapons is the essential method for taking out adversaries. You can find out about that directly in the wake of beginning the amusement. This style is somewhat requesting and, amid battles, you should recall around two imperative things.
The bar, set apart in the photo, is useful amid assault groupings (a combo is more helpful than single assaults). You stir something up with an unfilled bar and each assault fills it a tad. On the off chance that you need to play out an arrangement, you should hit before the bar begins draining. When you fill half of the bar, you will have the capacity to play out a unique assault that arrangements more harm. You ought to likewise recall about repelling and evading assaults – this will help you to diminish harm that you can get.
Dealing with your stamina is vital. You can see it ideal alongside your wellbeing bar. Each assault exhausts it and when the bar is unfilled, you won't have the capacity to utilize assaults. This implies you should watch out for it and when you are near draining it, you should move far from an adversary and maintain a strategic distance from their assaults. At the point when your stamina bar backpedals, you can assault once more. Stamina capacity expands your stamina level for all time so on the off chance that you choose to battle at a short proximity a great deal, you ought to get it.
Other valuable capacities for scuffle battle:
Skirmish Weapons and Attack Strength – increment your scuffle harm.
Repel Strength – it lessens the impact of your character being pushed back amid repelling.
Overwhelming Punch – builds uncommon assault harm.
Fly Pack Attack – enables you to perform assaults when you are utilizing a fly pack.
Part of the Warrior Spell (just for the Berserkers group) – opens a spell that impermanent builds your skirmish harm.
Ranged combat
Gone battle enables you to wipe out adversaries from a protected separation or even from housetops or highest points of rocks. In Elex, you can look over bows, crossbows, consistent guns, plasma weapons and explosives. Keep in mind that every weapon requires a specific sort of ammunition – bolts, jolts, slugs or plasma cells.
Valuable capacities for ran weapons:
Extended Weapons and Heavy Weapons – increments ran weapons harm (Ranged Weapons is for bows, crossbows, consistent firearms and plasma weapons while Heavy Weapons is for, e.g. rocket launchers).
Projectiles – builds explosive harm.
One with the Weapon Ability (just for the Clerics group) – opens a capacity that impermanent builds your extended harm.
Searcher Shot (just for the Berserkers group) – you can shoot a homing bolt from your bow.
In Elex, the term enchantment exists just in the Berserkers group yet Clerics have PSI capacities that work likewise to spells. Spells must be utilized when you enter a group. The Outlaws likewise have some "support" for battle. They produce stimulants that have comparative impacts to spells.
Magic
Berserkers can summon phantoms, improve weapons or toxic substance their adversaries. Ministers make defensive shields, transport at a little separation or hit adversaries with drive waves. Criminals utilize exceptional stimulants that expansion their harm, protection or speed of their wellbeing recovery. After entering one of the groups you gain admittance to interesting spells or capacities.
Resistance
Other than the typical harm, your character can likewise be presented to four impacts – radiation, fire, icy and toxin. All impacts influence your wellbeing to bar exhaust speedier and prevent your recovery. You can utilize the accompanying capacities to help yourself: Radiation Resistance, Fire Resistance, Frost Resistance and Poison Resistance. Every single one of them builds your protection from that particular impact.
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