Chapter 1 - Episode 1 The Mad Ones - Guide The Council Guide & Walkthrough

This page contains a walkthrough for the section 1 - Off the shoreline of England - alongside results of the essential decision. 

Find what Holm thinks about my mom 







Stay and tune in to Washington 

You should investigate the accompanying themes: 

Focusing on subtle elements. 

What are the guidelines of showdowns? 

Opening the letter from Giuseppe Piaggi. 

The section begins in the port underneath Lord Mortimer's château. You begin a discussion with two characters - duchess Emily Hillsborrow and cardinal Giuseppe Piaggi. 

Business with Lord Mortimer. 

Individual reason. 

Totally... 

Turn the inquiries back to the Duchess. 

After that the principle saint will have a dream. Watch the easy route scene and afterward talk with Emily Hillsborrow. 

Go towards Emily. Approach the little wads of light while you are headed - there, you can discover things to gather or components that will be remarked by the legend. In the wake of leaving Emily another discourse begins. Amid this discussion you need to pick your class (check "Expertise trees" and "Which tree and abilities merit picking?" pages). 

Not in the least, so mislead her! 

Not under any condition, too bad. 

The most likely place must be... Paris? 

Put on a show to be harmed for her not trusting you. (requires Manipulation) 

Talk her up, it'll influence her to misplace her thought process. (requires Diversion) 


Paying attention to details


Amid the exchange you can attempt another technician that enables you to watch certain points of interest of characters - they can help you later in that discussion. Shining spots show up on Emily (simply like in the photo above) - you need to tap on them. Note - you have a restricted time for that. These circumstances are visit amid the diversion however they require certain aptitudes. This technician won't begin in the event that you don't have the correct capacity. 

Inevitably the discussion will end. The duchess goes to the manor. You can control your character again - run towards the worker with a veil who remains close to the stairs. Talk with him: 

Where is Lord Mortimer? 

What do you think about my mom? 

Are there any witnesses? 

Have you discovered anything here? (requires Questioning) 

Give me a chance to have, the tissue, I'll deal with it. (requires Logic) 

You'll give me back the hanky. (requires Conviction) 

You will compassionately give me the cloth. (requires Manipulation) 

Give us a chance to state not any more, at that point... 

You have the tissue yet you have to get more data about your mom. Go to the post box - where you began the diversion. Focus on the chunks of light that show up on your way and cooperate with them. On account of that you can get a couple of things. 

Discover a piece of information alternative can be utilized in the event that you have Logic capacity from Detective tree. On account of that you will discover the data promptly. Else, you should check the letters. Focus on To Mr. Samuel Riter Dauchois alternative - this is the most critical letter that will propel the plot. Be that as it may, whatever is left of the letters additionally contain significant data. 

Subsequent to getting data from the letter you can make a beeline for the stronghold instantly - go towards the stairs where you talked with the worker. You can likewise choose to look at the docs. Get the iron bar displayed in the photo and head towards the door - it is found ideal from the stairs that prompt the mansion. 

Approach the door and check your choices. You can open the entryway by utilizing Subterfuges ability from Occultist tree (Pick the bolt choice). Else, you need to pick Use an iron bar. Tragically, this won't work however you get one more choice - Force it open with the bar. This choice is accessible if your character has Agility aptitude. 

In conclusion - you require either Subterfuges or Agility abilities to overcome the door. Inside you can locate a couple of helpful things and indications - look at this zone painstakingly and initiate every intuitive point. 

Notwithstanding whether you looked through the docs or not, you need to go to the palace. Watch an alternate way scene and talk with Giuseppe. 

What are the rules of confrontations?

This discussion is your first encounter (the photo above shows what it would appear that like). There are three lines and a bolt with a hover showed in the upper piece of the screen - this demonstrates you need to pick three vital exchange lines amid this discussion. Toward the end there is a considerably more critical part - the finale. Each wrong answer is noted (here you can commit three errors - "3 Blunders left"). Surpassing this number falls flat an encounter - you won't get any imperative data nor things. Keep in mind that you can utilize things amid exchanges and, e.g. refill Effort Points that are required to enact capacities. 

You don't need to pick each correct answer - a finale is the most imperative part. The discussion can in any case go on regardless of whether you commit an error while picking the "general" answers. In any case, this adjustments in a finale - committing an error lessens your number of accessible Blunders. Despite everything you have an opportunity to win an encounter by choosing the correct answer however make sure to not surpass as far as possible. 

Keep in mind that picking an exchange choice identified with an ability ISN'T generally the correct decision. You ought to likewise recollect that they once in a while can be the decision - this implies you can have a circumstance where you do not have a specific ability which, thusly, pieces you from giving the correct answer. 

The table beneath demonstrates the correct responses for the encounter with Giuseppe: 

Truly, she's been here for half a month now. 

Workmanship Collector (requires Etiquette) 

It relies upon what it contains (requires Questioning) or Pretend I don't need it (requires Manipulation) 

Alright, no stresses. 

After a fruitful showdown you get a letter to your mom. Go to the general population remaining close to the chimney. You can take a book from the table - the diversion enables you to choose a book that you need to peruse before beginning each new section. This will build your abilities. A discussion will begin close to that chimney: 

My mom. 

About a letter. 

About the astounding principle entryway. (requires Etiquette) 

How about we dodge the subject. (requires Diversion) 

She's disappeared. 

Create something. 

Before long, you should settle on another vital decision. You need to choose whether you need to Stay and tune in to Washington or you need to Discover what Holm thinks about my mom. Contingent upon your decision you will partake in various exchanges and get diverse data.

Discover what Holm knows about my mother

Elizabeth can rest easy. You can get data about her from Holm: 

After this short discussion you backpedal to whatever is left of the visitors. 

Stay and listen to Washington

Subsequent to picking this alternative you remain close to the chimney and go with duchess Emily and president Washington. 

After the discussion you are joined by whatever remains of the visitors.

Opening the letter from Giuseppe Piaggi

Notwithstanding your decisions the visitors will leave this place. Your lone choice is to go to your room. Make a beeline for the correct passage and walk a bit until the point that you see a plate with your name. Enter inside. Here, you should choose whether you need to open the letter from Giuseppe to your mom: 

Unlock the letter - you get data however Giuseppe will need to add a comment letter in the following section. This implies you should either deceive him or demonstrate the opened letter and lose his trust. 

Leave the letter shut - you won't get data yet you likewise don't lose Giuseppe's trust. 

After that you need to go to bed. This finishes the primary part of The Council.

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